![zero megaman x mugen zero megaman x mugen](https://www.playstore.com.sg/1051/hmo-megaman-x-zero-ultimate-set.jpg)
Zero's saber might get a touch-up for a deep transparency look. I just have to play around it some more to figure out what will work best together. I'm thinking it'll work with the zooming stage feature now. They will also need to be re-tuned to match the speeds of the SNES games in comparison to their size and the size of the stage I think the walk will have to be increased and the dash will have to go a lot faster and further as well as the basic jumps. Also the IMT stuff still in there needs to be removed from both characters. I'm thinking of doing more animations for Zero since he mostly just reuses his punch attacks for everything. I try not to release frequent updates until I've made a ton of progress first. How much more to do until releasing the updates? So I have to wait until Elecbyte releases their finished wrote: Looks nice. Unfortunately I was too late to get it myself because some suck up managed to take down the download links before I could get a copy by sending a false copyright infringement complaint
Zero megaman x mugen update#
I was hoping Elecbyte would have released their update by now but they have been quite for a long time again and news of a leaked version of their new engine came through a few mugen forums. Right now the dash/air dash features and jumps are too crowded to play well in mugen's current stages and the wall climbing is also hindered so the Megaman X1 gameplay isn't fully realized and it's a bit hindered at the moment until I can get a mugen 1.1. You see the MvC size fighters are too big to be MegMan X shooters so the stage size has to be increased and decreased automatically and the stage parameters widened to allow for proper MegaMan X1 style gameplay. That zoom out feature is crucial for my MegaMan X game I have in mind. If you come by Mugen 1.1 however, please send it to me At least one character in any of the VS series has something I can use from bombs, drills, beams, guns, and so on. Are you open to any more resources if I come across them, or should I not worry about it?Īll of my resources are accounted for, thank you for your suggestions but I get everything I need from every Capcom character out there. There will just have to be 2 different games of the same series done by 2 different wrote: Fair enough. I just have a completely different idea on doing MMX stuff and I all ready have a roster planned to.īottom line, they probably don't want my stuff and I am sure I don't want theirs respectfully. I prefer simplified core elements that are consistent with the characters.
![zero megaman x mugen zero megaman x mugen](https://i.ytimg.com/vi/JnrC0IDYYqk/hqdefault.jpg)
I try not to make MMX wips as a type of combat fighter but rather shooters without adding weapons from every single game either.
Zero megaman x mugen how to#
Also I only do MvC art styles, I have no idea how to edit CvS art styles.Īlso I only create directly from a base but those guys do it from scratch and I just don't have that skill level to pull something like that. My gameplay controls are more based on the SNES games and about half the animations of a normal fighter.
Zero megaman x mugen full#
I wish somehow everything could be put together to save time on doing full game projects but unfortunately we all have different styles, different visions, and different ideas that can't work together and won't mix well either. Ah yes this creator is on numerous mugen forums, I've seen his works before and I've been on that forum before as well.